Monday 29th of April 2024
 

F-Rep Designer 2.0 - Everything is a Code


Alexander Penev

This article discusses the visualization approach applied to the experimental geometric modeling system F-Rep Designer 2.0. This system uses the Functional Representation (F-Rep) scheme in order to describe the model. In our approach the scene/model, the ray tracing algorithm, the shading model, and all that is necessary for the visualization are compiled into executable code for the selected target platform (CPU, GPGPU, etc.), and the execution of this code generates the final image. This is done through a multistep process, as the changes of the model lead to an optimized process of change in the various intermediate representations wherever possible.

Keywords: Computer Graphics, F-Rep, Visualization, Model Compilation, Retargeting

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ABOUT THE AUTHOR

Alexander Penev
Alexander Penev received his PhD degree in Computer Science at the University of Plovdiv “Paisii Hilendarski”, Bulgaria. In 1996, he completed his MSc degree in “Mathematics – specialization Informatics” at the same institution. Alexander has over 20 years work experience at University of Plovdiv as an assistant professor. Currently, his research interests are in the area of computer graphics, visual programming languages design and implementation, software optimization, and others.


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