Enhancing E-Learning with VRML Techniques
Virtual Reality (VR) is a computer-generated three-dimensional space that is multi-sensorial, interactive and engaging. Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound. This research paper is focused on enhancing E-Learning using the three dimensional Web Techniques namely the Virtual Reality Techniques. The present state of Techniques in Virtual Reality is static in nature.
Keywords: Virtual reality, multi-sensorial, modelling, dynamism, Blood pressure
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ABOUT THE AUTHORS
Sangeetha Senthilkumar
Department of Computer Science, Vinayaka Missions University, Salem, TamilNadu, India-636308
E. Kirubakaran
Outsourcing Department, Bharat Heavy Electricals Limited, Tiruchirappalli, TamilNadu, India-620014
Sangeetha Senthilkumar
Department of Computer Science, Vinayaka Missions University, Salem, TamilNadu, India-636308
E. Kirubakaran
Outsourcing Department, Bharat Heavy Electricals Limited, Tiruchirappalli, TamilNadu, India-620014