The Aware Cricket Ground
The most profound technologies are those that disappear. They weave
themselves into fabrics of everyday life until they are indistinguishable
from it. This research work is a mere effort for automated decision
making during sports of most common interest leveraging ubiquitous
computing. Primarily cricket has been selected for the first
implementation of the idea. A positioning system is used for locating the
objects moving in the field. Main objectives of the research are to help
achieve the following goals. 1) Make Decisions where human eye can
make error due to human limitations. 2) Simulate the Match activity
during and after the game in a 3D computerized Graphics system. 3)
Make various types of game and performance analysis of a certain team
or a player.
Keywords: Ubiquitous Computing, Decision making, Context Awareness, Sports
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