Mesh Geometric Editing Approach Based on Gpu Texture
This paper presents a novel interactive mesh editing approach based on GPU texture mapping. The main feature is that it copies 2D surface geometry information to GPU frame buffer. The planar mesh information is transformed into GPU texture and placed on apposite position of target mesh. 3D information is retrieved after stitching two mesh components from the primitive vertex coordinates. When running real-time mesh cloning operator, our mesh editing approach can copy arbitrary irregular geometric features from source mesh to target mesh. Experimental results indicate that our method can outperform previous related mesh editing techniques.
Keywords: Mesh Editing, GPU Buffer, Mesh Copy-paste
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ABOUT THE AUTHORS
Guiping Qian
Dr. Guiping Qian received the Ph.D. degree in computer science and technology from Zhejiang University, in 2008. Currently, he is an Associate Professor at Zhejiang University of Media and Communica-tions. His interests are in computer graphics, CAD & mesh processing.
Yue Wang
Dr. Yue Wang received the Ph.D. degree in Mathematics from the Zhejiang University, in 2006. Currently, she is a Associate Professor at China Jiliang University. Her research interests include Differential Geometry and Digital Geometric Processing.
Guiping Qian
Dr. Guiping Qian received the Ph.D. degree in computer science and technology from Zhejiang University, in 2008. Currently, he is an Associate Professor at Zhejiang University of Media and Communica-tions. His interests are in computer graphics, CAD & mesh processing.
Yue Wang
Dr. Yue Wang received the Ph.D. degree in Mathematics from the Zhejiang University, in 2006. Currently, she is a Associate Professor at China Jiliang University. Her research interests include Differential Geometry and Digital Geometric Processing.